Posts
Published 11 April 2013
in archive
with tags
programming
Reddit user HONEY_THIGHS asked a very good question today, and I'd like to answer it a little more practically.
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Published 8 April 2013
in archive
with tags
liquid
,
shopify
I'm currently working on modifying a site that uses Shopify -- a great online e-commerce platform -- and have found that while at first the system seems a little restrictive, it is actually quite malleable once you get the hang of things. It's a bit hack n slash but with the right hacks, and a couple of slashes, it can actually work pretty well.
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Published 26 March 2013
in archive
with tags
python
,
pygames
,
gamedev
XNA/MonoGame are great. You have such a wealth of classes at your disposable. There have been some great games made with it; Terraria and Magicka among them. But when you just want to visualise something that you're coding, well, it just seems too much effort.
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Published 25 March 2013
in archive
with tags
monogame
,
openal
This appears to be a common problem encountered after having just installed MonoGame.
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Published 24 March 2013
in archive
with tags
csharp
,
xna
,
monogame
,
gamedev
I've just been playing a little with XNA (or MonoGame as it's called these days) and needed to draw circles. If you've used XNA then you'll know that nothing like that is provided for you. Drawing circles isn't too difficult really, they're basically just lots of little lines at different angles.
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