Posts tagged with csharp
Published 14 February 2013
in archive
with tags
csharp
,
entityframework
,
easyauth
Whilst working on EasyAuth I came across a slight issue, how do I use Entity for the user storage while still allowing the programmer to use their entity classes. I thought, maybe they should be able to extend the EasyAuth DbContext and just pass back their custom version, which EntityUserStore could then use for the storage.
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Published 9 January 2012
in archive
with tags
csharp
,
codedom
,
reflection
This is one way I have found that I can compile code at runtime into a DLL file, then load it and call it.
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Published 26 August 2011
in archive
with tags
csharp
,
xna
,
gamedev
Just a quick example of how you'd lay out an object class, which you could use for items like game objects, the player object, anything that you need to update and draw independently.
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Published 26 August 2011
in archive
with tags
csharp
,
xna
,
gamedev
I have been doing some XNA, and in order to utilise some sort of game screen system without using a Microsoft version, I've created this. Some parts have been borrowed from the internet, such as ServiceExtensionMethods, but it works very well.
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Published 29 December 2010
in archive
with tags
csharp
,
collections
So the project I am currently working on will have a list of servers (nodes) stored in a generic list (for now), and the node controller will need to cycle through these and send out a request to each one before getting back to the original one. This way, the load can be balanced out among the various nodes.
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