Posts
Published 26 August 2011
in archive
with tags
csharp
,
xna
,
gamedev
Just a quick example of how you'd lay out an object class, which you could use for items like game objects, the player object, anything that you need to update and draw independently.
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Published 26 August 2011
in archive
with tags
gamedev
,
xna
,
csharp
So just to give you an example of how clean you can make your code, let us look at a very simple menu screen, which simply asks for any key to be pressed. As you can see, it's -very- clean.
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Published 26 August 2011
in archive
with tags
csharp
,
xna
,
gamedev
I have been doing some XNA, and in order to utilise some sort of game screen system without using a Microsoft version, I've created this. Some parts have been borrowed from the internet, such as ServiceExtensionMethods, but it works very well.
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Published 15 April 2011
in archive
with tags
arduino
,
remotecontrol
,
csharp
I will comment this more when I get time, just posting the code for a forum right now!
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